Noel :)

I am a passionate computer engineer and game developer at Rockstar Games, currently based in Leeds, UK but original from Spain. Since 2021 I have been working as a professional Game Developer using mainly C# and C++ to develop a big variety of systems and gameplay features.


As I have contributed to the full lifecycle of multiple projects, I have experience on their multiple phases, from prototyping to polishing and optimizing it to fit the performance and memory budget on different platforms.

Furthermore, I hold a degree in Computer Science, therefore I have a good understanding of data structures, algorithms, programming patterns, Math and Physics.

Outside of the office, if I'm not climbing or running I love playing around with new technologies and side projects to explore new mechanics or ideas. Please, don't ask me about Godot cause I can't stop talking about it :)

You have my CV attached below and in the next sections you can see the main projects I have contributed to!

Grand Theft Auto VI - Game Systems Engineer

Release date: Announced for 2025

Rockstar Games

  • PlayStation
  • Xbox
  • PC

Lords Of The Fallen II - Boss Fights - Unreal Engine

Release date: 13th October 2023

Xaloc Studios

  • PlayStation
  • Xbox
  • PC

Runtime Level Editor for HisteraGame - Unity C#

Release date: 2024

Xaloc Studios

  • Desktop

Unannounced mobile social simulation game - Unity C#

Xaloc Studios

  • Mobile

RAINBOW HIGH: RUNWAY RUSH - Unity C#

Release date: 2023

Xaloc Studios

  • PlayStation
  • Xbox
  • PC
  • Switch

Anima Mea - Unity C#

Degree final project.

  • Mobile
  • PC

Tom Looman course - Unreal Engine & C++

Xaloc Studios Unreal trainee project.

Game using C++

C++ trainee personal project.

Main skills

These are the technologies and programming languages I work the most with, however, I think a good developer goes beyond any specific toolset :)

Also, I am always eager to learn!

Coding


  • C# It is my main language, I work with it in my day to day. I have used it in the game and web development industry. I have experience optimizing C# code and reducing the amount of memory usage to reduce the impact of the GC.

  • C++ I have been using it to code in Unreal Engine 4/5 and to create some plain C++ personal projects.

  • GDScript I have been also creating some personal projects using Godot, and during these developments i have used GDScript to code the gameplay combined with C#.

  • Java I used it professionally when using Spring Boot during my web development journey.

  • Other MySQL, PostgreSQL, JavaScript, HTML.

Engines


  • Unity I work with it in my day to day. I have deep knowledge and understanding of its framework and game systems so I feel comfortable and fluent.

  • Unreal Engine I have a good understanding of its game framework. Moreover, during the development of the The Lords Of The Fallen II I made use of GAS, GameplayTags, BP, Behavior Trees, AnimBP and more.

  • Proprietary Engine At Rockstar Games.

  • Godot Engine I have no professional experience using it, but I have been implementing lots of systems and gameplay features with it. It's also my preferred engine for game jams. I simply love it <3.

Version Control


  • Git including console, GitLab and GitHub.

  • Perforce

Task Management


  • Jira

  • Trello

  • Slack


Get in touch

  • Email

    noelsanso@gmail.com
  • Phone

    (+34) 648 56 06 41
    (+44) 074 79 189 195
  • Address

    Leeds, United Kingdom
    LS115QB
    Petra, Mallorca, Spain
    07520
  • Social