I am a passionate computer engineer and game developer at Rockstar Games, currently based in Leeds, UK but original from Spain. Since 2021 I have been working as a professional Game Developer using mainly C# and C++ to develop a big variety of systems and gameplay features.
As I have contributed to the full lifecycle of multiple projects, I have experience on their multiple phases, from prototyping to polishing and optimizing it to fit the performance and memory budget on different platforms.
Furthermore, I hold a degree in Computer Science, therefore I have a good understanding of data structures, algorithms, programming patterns, Math and Physics.
Outside of the office, if I'm not climbing or running I love playing around with new technologies and side projects to explore new mechanics or ideas. Please, don't ask me about Godot cause I can't stop talking about it :)
You have my CV attached below and in the next sections you can see the main projects I have contributed to!
These are the technologies and programming languages I work the most with, however, I think a good developer goes beyond any specific toolset :)
Also, I am always eager to learn!
C# It is my main language, I work with it in my day to day. I have used it in the game and web development industry. I have experience optimizing C# code and reducing the amount of memory usage to reduce the impact of the GC.
C++ I have been using it to code in Unreal Engine 4/5 and to create some plain C++ personal projects.
GDScript I have been also creating some personal projects using Godot, and during these developments i have used GDScript to code the gameplay combined with C#.
Java I used it professionally when using Spring Boot during my web development journey.
Other MySQL, PostgreSQL, JavaScript, HTML.
Unity I work with it in my day to day. I have deep knowledge and understanding of its framework and game systems so I feel comfortable and fluent.
Unreal Engine I have a good understanding of its game framework. Moreover, during the development of the The Lords Of The Fallen II I made use of GAS, GameplayTags, BP, Behavior Trees, AnimBP and more.
Proprietary Engine At Rockstar Games.
Godot Engine I have no professional experience using it, but I have been implementing lots of systems and gameplay features with it. It's also my preferred engine for game jams. I simply love it <3.
Git including console, GitLab and GitHub.
Perforce
Jira
Trello
Slack